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刚刚体验了Maze of Gains,这是一款由Onchain Heroes团队开发的全新地牢爬行游戏。视觉表现非常出色——那些角色精灵和环境设计别具一格。不过让我印象最深的是配乐;音频设计让整个体验更加精致,提升了游戏性。
我到达了第2层,但肯定是玩得不对。早期应该优先考虑吸血技能。在边学机制边玩的过程中,这是一个经典的错误。
目前还处于测试阶段,还没有激活代币经济,但基础感觉很扎实。如果你喜欢具有实际游戏深度的Play-to-Earn游戏,值得关注。
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lifesteal 这么关键吗?感觉得吃过亏才知道优先级啊
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美术确实能打,就怕token上线就成另一套逻辑...看着呢
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又是一个p2e游戏...真的有深度玩法还是那套割韭菜的花样
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音频设计拉满了属实,但second floor 就翻车了怎么说