Good morning.



Recently, several interesting phenomena have been observed.

The SOL community has launched a creator reward mechanism, which essentially means using real money to activate ecosystem engagement and attract developers and content creators to stay and co-build. Butterfly is playing with slippage design—by adjusting mechanisms to give users a reason to participate more long-term. Both projects are pointing in the same direction: retaining people through incentives.

FOUR is taking a different approach. Pushing transaction speed and efficiency to the extreme, which is indeed a technological advantage. But here’s the problem—can traffic be converted just by being fast enough? Is community stickiness sufficient if there’s only speed and no reason to retain?

Pure performance competition can easily be surpassed. The real challenge is how to make participants willing to stay, build, and participate long-term in this ecosystem. The future direction of FOUR is worth watching.
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just_here_for_vibesvip
· 01-18 11:46
What's the use of speed if no one stays to play, it's zero. SOL's incentive approach is indeed aggressive; even if it costs money, it needs stickiness.
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HodlTheDoorvip
· 01-18 08:02
What's the use of being fast? No one stays, so it's all pointless.
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LucidSleepwalkervip
· 01-17 14:27
Speed alone can't guarantee victory? That's too simplistic. Without incentives, no one will want to stay.
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ApeWithNoChainvip
· 01-16 05:07
What's the use of being fast if you can't keep people around? It's all in vain.
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GasBanditvip
· 01-16 05:07
What's the use of being fast? If no one stays, it's all in vain. FOUR's tactics will eventually backfire.
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GasFeeNightmarevip
· 01-16 05:07
What's the use of being fast if no one uses it? It's all pointless.
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MysteryBoxOpenervip
· 01-16 05:06
Speed is useless if you can't keep people in the end and still have to spend money to retain them.
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DefiSecurityGuardvip
· 01-16 04:59
⚠️ speed doesn't prevent rugpulls, ngl. seen too many "ultra-fast" chains collapse because nobody actually *stayed* to build anything real. FOUR's missing the whole retention layer... classic mistake.
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SillyWhalevip
· 01-16 04:58
Quick speed can lead to victory? I think it's a gamble. An ecosystem without retention mechanisms will eventually cool off. SOL and Butterfly understand the game well, but this wave of FOUR is indeed a bit too technical for most.
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DuskSurfervip
· 01-16 04:40
Fast is fast, but what's the use if no one stays?
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