Just got hands-on with Maze of Gains, a fresh dungeon crawler developed by the team behind Onchain Heroes. The visual presentation really stands out—those character sprites and environmental designs hit different. What impressed me most though was the soundtrack; the audio design gives the whole experience a polished feel that elevates the gameplay.



Made it to Floor 2 but definitely played it wrong. Should've prioritized the lifesteal ability early on. Classic mistake when you're learning the mechanics on the fly.

Still in testing phase, so no token economics activated yet, but the foundation feels solid. Worth watching if you're into Play-to-Earn games with actual gameplay depth.
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MEVictimvip
· 01-17 11:11
Sounds good. Music design can indeed save the overall quality of a game.
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¯\_(ツ)_/¯vip
· 01-16 00:54
Sound design is truly amazing; this is what it means to make a game seriously.
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PretendingToReadDocsvip
· 01-16 00:54
Onchain Heroes is up to something new again. The music is pretty good, but the second layer just crashed haha --- Is lifesteal really that important? You have to experience losses to understand the priority --- The art is indeed impressive, but I'm worried that once the token goes live, it will follow a different logic... we'll see --- Another P2E game... Is there really deep gameplay or just the same old tricks to cut the leeks --- The audio design is really top-notch, but how do you explain the second floor crashing?
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GateUser-4745f9cevip
· 01-16 00:34
Bro, this art style is really awesome, and the sound effects are even better. I crashed on the second floor haha.
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