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Have you noticed recently that more and more gaming projects are landing on Sui? Lineup Games has officially launched Striker League and Gold Striker, focusing on a truly seamless Web3 experience. XOCIETY has entered the Epic Games Store and also opened Early Access beta testing. Large-scale games like Abyss World are also continuously in development. The integration of Telegram mini-game ecosystem and super apps is rapidly bringing Web2 users onto the chain.
In simple terms, Sui is no longer just a public chain; it is becoming the "operating system for Web3 games."
But new questions arise: where should the massive data generated by these games be stored?
**Data Storage — The Most Overlooked Infrastructure in Web3 Gaming**
On-chain games are completely different from ordinary DeFi protocols. DeFi involves transfers and interactions, which are very straightforward. But games produce a continuous stream of dynamic content: player-created characters, upgrade progress, equipment and items, character models, skill effects, as well as quest records, social interactions, battle data, and user-generated content...
These data cannot be directly stored on the chain. First, the cost is too high; second, it’s unnecessary. But storing them on centralized cloud servers? That would be a complete deviation from Web3’s core principles of decentralization and data immutability.
What to do? Walrus emerged at this moment. It is a decentralized storage solution specifically designed for Sui, providing true data autonomy for Web3 games.
I need to dive deeper into the Walrus solution; otherwise, just talking about decentralization is pointless.
With such high costs for on-chain game data, what makes Sui capable of outperforming other chains?
To be honest, the key to the rise of Web3 games really depends on user experience; where the data is stored is secondary.
But speaking of which, the Telegram mini-games are indeed a good move, truly attracting Web2 users.
Is Walrus reliable? Has anyone actually used it?
Feels like another overhyped infrastructure—waiting for the backlash.
Sui games are indeed booming, but honestly, data storage has always been a pseudo-problem.
The key question is, who is really using Walrus? Are there any real projects landing?
Just play games for fun, don’t make it so complicated. Users don’t care where the data goes.
After all this talk about decentralization, it all ends up at the same destination.
I’ve played Striker League; the experience is good, but the Gas fees are still outrageous.
This wave of Sui is trying to turn things around while the hype is hot, but the ecosystem is still too new.
No matter how well you put it, the fact remains that most games are still garbage.
Centralized storage is cheap and stable. Why should we pay a premium for decentralized storage?
Web3 game data is piling up, and centralized storage is just a joke. Walrus's approach is truly brilliant.
Sui's recent move to position itself as an operating system is quite aggressive, but has the storage cost really come down?
Game data must have decentralized guarantees; otherwise, it's all just for show.
Suddenly realized why so many games can't be developed; it turns out they're stuck on storage.