Looking at Walrus's design approach, I feel a bit emotional.
It registers each piece of content as an independent Sui Blob, and atomic verification sounds very secure. But there's a problem: the way human brains store memories doesn't work like this at all. We remember things as a causal chain—events are interconnected, causes determine effects, and emotions build upon each other. For example, a video’s value isn’t in a single frame but in the complete narrative: why it started → how it evolved in the middle → what impact it ultimately had.
Walrus’s architecture forcibly cuts this chain into separate snapshots. Each Blob is an island, unable to claim causal relationships with others, and cannot express "this is a follow-up to the previous event." Want to tell a multi-act story on Flatlander? You can only post N different posts, each referencing different Blobs. But Sui’s DAG consensus doesn’t guarantee cross-object temporal order, so clients can sort arbitrarily. The result is a narrative that becomes an unordered collection of graphs, breaking the causal chain entirely.
A deeper limitation lies in the Move language itself. You cannot define a Story object that contains an ordered list of Blobs and guarantees the order remains fixed—because once an object reference is created, it cannot be changed. To dynamically add new content, you’d have to break atomicity, which is a dilemma.
So the final outcome is: Walrus indeed stores data well, but at the cost of turning history into a fragmented puzzle. When everything is atomized, memories die, and the truth quietly disappears into the gaps.
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CommunityLurker
· 01-21 14:34
This is a typical case of over-engineering. In the name of security, breaking things apart actually defeats the purpose.
Wait, the causal chain he mentioned is really hitting home... In that case, the narrative can't really carry on.
By the way, the Move restriction is too rigid. It seems like the designers didn't consider scenarios involving time series?
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SchrodingerWallet
· 01-21 11:16
This architectural approach is indeed somewhat fragmented; the stronger the atomicity, the more the narrative falls apart.
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So, the Blob island design... forcibly breaks the story into fragments, and the client can just sort the results arbitrarily, which ruins everything.
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It feels like the Move object reference part is a dead end; wanting to ensure order but can't dynamically append, both ends are blocked.
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Walrus's storage security is solid, but its narrative capability drops to zero, which is a bit of a misalignment.
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DAG consensus not guaranteeing chronological order is indeed a big pitfall; if the causal chain is broken, nothing can be saved.
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In simple terms, sacrificing context for atomicity—this trade-off is a bit too aggressive.
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Data that has been atomized really has no soul; history becomes an unordered puzzle.
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The restrictions of the Move language are a bit extreme; wanting to add content breaks atomicity... there's simply no choice.
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StableGeniusDegen
· 01-21 09:41
Basically, Walrus's architecture is trading atomicity for narrative, which is not worth the loss.
This guy is right; trying to implement ordered lists directly in Move hits a dead end. Changing the order breaks atomicity, isn't that a deadlock?
The DAG consensus part is the most brilliant—clients can sort arbitrarily? Then what's the point of causal chains? Might as well let users make up their own stories.
Storing data correctly but breaking history—that's just ridiculous.
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fren_with_benefits
· 01-21 06:31
Now I understand, atomization is actually a form of "forgetting"
Hmm, it makes sense. No matter how secure the design is, once fragmented, the story is lost
Got it, it's just for validation, breaking the narrative apart alive
Move this restriction is indeed brilliant, probably an inevitable result of isolated island design
I see... No wonder I always felt something was off, it turns out the causal chain was broken
A bit scary, security and usability will always be a deadlock
Suddenly I understand why DAG consensus doesn't work well here
Very insightful, Walrus's bottleneck is not in technology but in the architecture concept itself
Suddenly I get it, the essence of memory is coherence, not single-point security
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DataPickledFish
· 01-18 15:57
That's why I always feel that Walrus's approach is a bit frustrating... Atomicity and narrative are fundamentally two parallel lines.
Fragmented storage = high availability, but also = the death of narrative. You really can't have both.
The immutable design of Move objects is really a bottleneck; if you want to add content, you have to recreate the object, which is too anti-human.
One by one, isolated Blob islands can't build a sense of story...
Sui's DAG consensus with its random sorting step is really hilarious. You think you're telling a coherent story, but the client ends up scrambling it into magical realism.
So ultimately, it's a trade-off at the architectural level—security and expressiveness always have to sacrifice one.
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GasFeeCryer
· 01-18 15:57
This is a typical case of "selling your soul for safety." The Blob island theory sounds rigorous, but in reality, it's just dissecting the story piece by piece.
Move's restrictions are truly absurd. If you want sequencing, you have to give up immutability; if you want atomicity, don't expect to tell a complete story. The designers really treat the value of narrative as air.
The truth is indeed in the gaps, but I think this is more a matter of trade-offs rather than a fundamental issue. Is it necessary to sacrifice data integrity just to preserve the causal chain? We have to weigh the two harms.
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MetaverseLandlady
· 01-18 15:52
Honestly, this Blob island problem really hit me, just like fragmented social networking... Without a narrative thread, what’s left?
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SerLiquidated
· 01-18 15:42
This is the real contradiction in design: security and expressiveness are fundamentally mutually exclusive.
Atomization is about breaking down stories into fragments, no wonder people lament.
Well said, fragmented storage = fragmented history, and the narrative authority is directly lost.
Move's this locked-in design is really shooting itself in the foot; if it can't move, it can't move at all.
Rather than saying Walrus stores data well, it's more accurate to say it stores a bunch of unrelated isolated islands.
The causal chain is broken, so what's the point of telling any story at all.
Looking at Walrus's design approach, I feel a bit emotional.
It registers each piece of content as an independent Sui Blob, and atomic verification sounds very secure. But there's a problem: the way human brains store memories doesn't work like this at all. We remember things as a causal chain—events are interconnected, causes determine effects, and emotions build upon each other. For example, a video’s value isn’t in a single frame but in the complete narrative: why it started → how it evolved in the middle → what impact it ultimately had.
Walrus’s architecture forcibly cuts this chain into separate snapshots. Each Blob is an island, unable to claim causal relationships with others, and cannot express "this is a follow-up to the previous event." Want to tell a multi-act story on Flatlander? You can only post N different posts, each referencing different Blobs. But Sui’s DAG consensus doesn’t guarantee cross-object temporal order, so clients can sort arbitrarily. The result is a narrative that becomes an unordered collection of graphs, breaking the causal chain entirely.
A deeper limitation lies in the Move language itself. You cannot define a Story object that contains an ordered list of Blobs and guarantees the order remains fixed—because once an object reference is created, it cannot be changed. To dynamically add new content, you’d have to break atomicity, which is a dilemma.
So the final outcome is: Walrus indeed stores data well, but at the cost of turning history into a fragmented puzzle. When everything is atomized, memories die, and the truth quietly disappears into the gaps.